So, at one moment in What Remains of Edith Finch (Giant Sparrow, 2017) you play as a girl named Molly, who suddenly finds that she can inhabit a cat.
The moment happens fairly early on, but I still don’t want to share much about it, since surprise and novelty are such essential parts of Edith Finch‘s toolbox. The above screenshot is about all I’m willing to post. Any further description of this act of possession, and where it leads, would qualify as a spoiler for one of the game’s most hallucinatory and delightful moments. So, I’ll just leave it at this.
Up next week: another first-person cat.
My goodness. It’s been awhile since I’ve done a non-silly post. The new job has kept me busy, and on top of that I have made a real push to catch up on games released in 2017, now that we have passed the year’s halfway point. This latter task has given me plenty to mull over, and while I’m not yet prepared to write longer critical thoughts on the games in question, I thought I would collect some “quick takes,” as a way of priming the pump.
I still have a substantial backlog of big releases from 2017. I have not yet played Nier: Automata (PlatinumGames, 2017), or RiME (Tequila Works, 2017). I’m making my way through Resident Evil 7: biohazard (Capcom, 2017) right now. And although I recently bought Prey (Arkane Studios, 2017), I’m afraid that my 2012-built PC might not run it smoothly, and have been putting off installing it.
I have, though, found the time to play over a dozen other games released in the past six months. Thoughts below are listed in order of the release date of the game. I’ll set up links in this page if and when I write fuller pieces on any of these games.