Videogame Cat of the Week: Jeane

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In No More Heroes (Grasshopper Manufacturer, 2007), otaku assassin Travis Touchdown has a kitten named Jeane. In No More Heroes 2: Desperate Struggle (Grasshopper Manufacture, 2010), Jeane has is full-grown, and is now fat. These things happen.

Travis’ main interaction with Jeane in Desparate Struggle takes the form of an exercise regimen. He has decided that Jeane could lose some weight, and is determined to meet this goal. The regimen includes both playing and forms of rigorous petting.

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I love that Jeane is chunky, not in just the metaphorical way of being fat, but also in more literal ways. Her model is fairly low-polygon, giving her an odd, thrown-together look. Her movements don’t have very many frames of animation to them.

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Jeane’s exercise regimen in Desparate Struggle is clearly the medium’s greatest representation of goal-setting, persistence, and gradual bonding. Suck on that, Persona-series social links.

Full video of the exercise regimen below the fold, in case you need your day to be delightful.

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Videogame Cat of the Week: Hidden Village Cats

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Among home consoles, the library of the Wii is not particularly well-regarded. I consider it to be underrated in several respects. This is especially true in regards to cats. Judged purely on the quality of the cats it offers, the Wii is probably the greatest home console in history.

I’ve chosen three titles from its library as my next three cats of the week. Up first: launch title The Legend of Zelda: Twilight Princess (Nintendo EAD, 2006).

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Videogame Cat of the Week: Mr. Glembovski

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If you want to read my serious thoughts on Richard Hofmeier’s Cart Life (2011), you should go here. For now, though, let us consider Mr. Glembovski, the cat that Andrus keeps in his hotel room, against the wishes of the management.

As a secret cat, Mr. Glembovski’s life is cruelly constrained, consisting of nothing more than a small room, and sometimes even less than that. But, as the GIF above shows, there is clearly so much love between these two. The nose-touching shows that Andrus knows just how to treat a cat. And who couldn’t love Mr. Glembovski, with his adorably desynchronized blinks and affectionate ways?

Don’t be a monster. If you ever play Cart Life, be sure to feed Mr. Glembovski. I don’t know what happens if you don’t (far be it for me to play that way), but I’m sure it’s awful.

Prolegomena to a History of Cats in Videogames

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As opposed to cats among videogames. That is an altogether separate matter. Apologies for the confusing header image.

Ian here—

By now, every right-thinking person on the internet knows that omgcatrevolution is the most essential Tumblr in existence. (Perhaps even the greatest site, bar none, on the internet.) But although it is an ever-more-exhaustive archive of cats in mainstream cinema, cats in experimental cinema, cats in animation, cats on television, cats in music videos, and cats in porn, there one crucial bit of moving-image culture that remains its blind spot: cats in videogames. I am swooping in to rectify this.

In all seriousness, the summer has hit, classes are over, and I have some big things brewing on my horizon. I’m determined to still post regularly, though, so I’m trying to design some sort of mechanism that forces me to update on a set schedule. It is for this reason that I now announce a new feature on this blog: videogame cat of the week.

Yes, really.

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