Some of this material used to be over in the “Practical Pedagogical Notes on Games” section of the site. I’ve decided to migrate it to a blog post, however, for logistical reasons.
It’s an HTML5 world out there. The plug-ins that used to define the landscape of the internet—Flash, in particular—are a dying breed.
If those previous two sentences don’t mean anything to do: Congratulations! You are like most people. This guide is for you. It is a practical, logistical resource to take a peek at when a browser-based game doesn’t work.
The following is a lesson plan I used for one day on popular music in my “Introduction to Mass Communication” course at DePaul University. I first incorporated it into my syllabus for the winter 2016 quarter, and refined it some for my spring 2016 section of the class.
The overarching theme I try to give the course when I teach it is the relationship between technologies and our use of those technologies. It’s a two-step dance where the two partners frequently get out of synch, and try to adapt to one another in unexpected ways. This week, we examine how specific music format technologies created certain behaviors of listening … which then went on to shape future technologies, and so on and so forth.