Publication and Papers

Publications

Books in-progress

Tactile Abstractions: Game Interfaces, Identification, and Intimacy. (Book manuscript, currently in-progress)

Peer-reviewed articles, published or forthcoming

“Do the Locomotion: Obstinate Avatars, Dehiscent Performances, and the Rise of the Comedic Videogame.” The Velvet Light Trap, no. 77 (March 2016) [Link to post-print version for those without institutional access via Project Muse]

“What Were Minecart Boosters? Minecraft, Digital Distribution, and Preservative Labor.” Journal of Fandom Studies 5, no. 1 (Article accepted, forthcoming 2017)

Additional publications, published or forthcoming

“Three Dimensions of Bond: Fidelity and Coherence in the Videogame Adaptations of GoldenEye.” Co-authored with Chris Carloy. Beyond 007: James Bond Reconsidered, ed. Jaap Verheul (Chapter submitted; anthology forthcoming in 2017 on Amsterdam University Press.)

Review: The Art of Video Games: From Pac-Man to Mass Effect. caa.reviews, February 19, 2015.

Under peer review

“Letting Be: Generous Spectatorship in Phil Solomon’s In Memoriam (Mark LaPore) Series.” (Submitted to New Review of Film and Video)

Dissertation

“Enough of a World: A Phenomenology of Videogame Weltlichkeit.  University of Chicago (Department of Cinema and Media Studies), 2015. Committee: Patrick Jagoda (chair), Tom Gunning, James Lastra

Conference Presentations

“Interfacing Intuition, or, the GUIness of the Detective’s Gaze.” Society for Cinema and Media Studies Conference 2016, March 30–April 3, 2016, Atlanta, GA. [link to blog post version]

“A Generous Gestalt: The Labor of Letting-be in Phil Solomon’s In Memoriam: Mark LaPore and Psalm I.” The Berkeley Conference on Precarious Aesthetics, October 15–17, 2015, Berkeley, CA. [link to conference proceedings version]

“Is Raw Data an Oxymoron? The State of the Cinemetrics Database as a Digital Humanities Tool.” Cinemetrics Across Borders, April 30–May 3, 2015, Chicago, IL

“The Emergence of the First-Person Body.” Society for Phenomenology and Media Seventeenth Annual International Conference, March 25–29, 2015, San Diego, CA. [link to blog post version]

“Alpha Waves: On the Fluid Geographies of Minecraft.” Society for Literature, Science and the Arts Conference 2014, “Fluid,” October 9–12, 2014, Dallas, TX

“Mapping the Synesthetic Interface.” Digital Games Research Association (DiGRA) Conference 2014, “ the  of Game ,” August 3–6, 2014, Snowbird, UT. [link to blog post version] [link to conference proceedings version]

“The Obstinate Avatar: On (the Lack of) Bodily Intelligence in Recent Slapstick Videogames.” Society for Cinema and Media Studies Conference 2014, March 19–23, 2014, Seattle, WA

“Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill.” The Seventh International Conference on the Philosophy of Computer Games, “Computer Game Space: Concept, Form and Experience,” October 2–4, 2013, Bergen, Norway. [link to blog post version] [link to conference proceedings version]

“The Most Intense Micromanagement of Individual Leg Muscles: Unconventional Scale of Control in ‘Motor Strategy’ Games.” The Ninth Annual University of Chicago Cinema and Media Studies Graduate Student Conference, “Visions of Scale: Magnification, Duration, Perspective, Projection,” April 5–6, 2013, Chicago, IL